Polygonal Mind
  • Home
  • Metaverse Builder
  • CryptoAvatars
  • MegaCube
  • Blog
  • Decentraland
  • Projects
  • Assets

Blog

Tutorial: Creating Hand Painted Textures with Substance Painter.

12/27/2018

0 Comments

 
Crepe textured with Substance Painter with strawberries and ice cream

The Mission

If there’s one thing that artists can agree on, it’s that there are some base qualities needed to succeed as any kind of digital creative. Hand painted textures It's one of them. 
As the Technology advances, new programs come to offer new alternatives.

Resources

  • Substance Painter
  • Your prefered 3D software
  • (optional) Graphic Table

First things first, Set up a moodboard.

Before opening any 3D software, we look for references and place them together...
  • To get a grip about the feeling we want to convey.
  • To establish The overall shape reference.
  • To define a good looking topology.
References, feeling and wireframe of various crepes

Then Colors

When it comes to picking the right colors, I like to visit Adobe Colors to quickly make my own set of color palettes or to create one from the colors of the images from the references.

These are some of the palettes for this project:
Color palette for the crepe

3D modelling

Once we have a good idea about what and how we want it, is time to make it with the 3D software of your choosing, 
In this case, the model was made in Autodesk MayaLT, when it is finished, it's time to open Substance Painter.

Since this is a tutorial focusing on textures, we're  not going to explain how we made this model or set up the UVs.
But this is something you should do before exporting to Painter.
Crepe 3D model wireframe MayaLT

Opening Substance Painter

To open the project, we can use the default template for Painter since we are only going to use the albedo on this project, but if we want use some opacity to add some transparency on the model I prefer to use the left one.
It's not necessary to decide it right now since you can change it any moment from the shader settings.
Opening the program Substance Painter
Substance painter screenshot
It's possible to import the normal maps and other additional maps when you start a project, but you can get a pretty good result from the baker mesh maps in the Texture Set settings.

Base Color

One of the things I like to do, is to add a Fill layer with a base color without detailing anything to see that the composition works.  At this time, on the project I usually work on the Base color channel since the other channels are not crucial on this moment.
3d model of the crepe with base colors
Another thing that I like to do is work with fill layers and paint the masks, that way if you want to change the color to try another tone you can do it easily in the property fill. I consider this one of the good practices in substance so you can leave the paint layer for small details later on. ​

To add some texture to the base color, I duplicate the Fill layer and change the color to a darker tone to see the changes. Then I add a white mask and start to tweak it.

I like to add a generator with a mask editor, since it gives a really good base for a mask, and rise the ambient occlusion and curvature.
Crepe 3D model on Substance Painter
Then I add a sharpen filter to harden a little the edges of the color, and finally I add levels so I can invert the colors, here is the difference:
Crepe 3D model substance painter
without inverting the filter
Crepe 3D model invert filter
Inverting the filter
Here is the final the result (without the  other colors): 
Crepe 3D substance painter color handpaint
Then I duplicate again the base color and chose a lighter color to add some light, I do this by adding a white mask and using the mask editor again. But this time I work with the textures too.
Crepe 3D substance painter color handpaint
As you can see in the image I put the  first texture on Multiply and the Texture 2 on add/sub, For the textures on this case I used ones that come from substance since it has a great library but you can import your own resources from File.
Crepe 3D substance painter color handpaint
Contrast color in normal mode
When I paint I like to add some contrast to the base to balance the output of color, to do this add a fill layer in soft light or overlay and modified it with the light generator, to give it some direction and degradation of it, the light generator usually I leave it on Divide.

Detailing up

For this part I recommend to use a normal layer, so you can paint it over, since you can pick the colors from the base created before with the brush. For the brush itself I usually tweak the flow and the stroke opacity and leave it at half. 

Be sure to check that the two of them work with the pen pressure since by default is deactivated. Then on the properties tab I tend to use the spots brush and I change the alpha to dirty blurry dense. I found this to be one of the best option since is round but without a perfect shape.
Crepe 3D model in substance painter top textured
As you can see on the layers on the image, the next step is to separate and change colors, dor the final layers, that are on top, the stroke opacity and flow tends to rise up, since the hard lights are on top of the surface. 
Morever, in this case I have to use the blur filter so I coul give the Ice cream the fluffly look to the Ice Cream.

Aplication on the other Materials

For the rest of the items on this model I applied the same principles explained before. For the chocolate for example I created a Fill layer with a dark color and added a black mask, then I painted with white the with 0% hardness, until I got a ramp of browns as a result. Same with the strawberries.
Crepe base and strawberries painted substance painter
For the wrapping paper, I used a stencil to write the letters on the paper using a Fill layer with  a black mask, then on the brush I load my alpha and the paint on the position I want.
crepe title text
crepe paper 3d model

Working with another Maps

When you want to work the other maps like opacity or the roughtness, Create another layer that has that one active and the rest inactive, that way you can control better the results without worrying about the rest of the maps.
Crepe 3D substance painter color handpaint

Conclusion

All in all, Substance Painter is a really powerful tool, that can be used for a great variety of projects. Being able to hand paint the textures directly on the texture sets, different from Zbrush that paints vertex or from Photoshop that does not allow you to see the model in 3D.
​Good tool and Good luck.
Image from Gyazo

Post by:

Laura @Lauretta_38

Laura Usón is a 3D artist working at Polygonal Mind's in-house team.
Passionate about Warcraft, movies and creatures. artist by day and superhero at night.


0 Comments

    Categories

    All
    Blender
    CryptoAvatars
    Decentraland
    Decentraland En Español
    Maya
    Metaverse
    Mixamo
    Morphite
    Substance Painter
    The Sandbox
    Totally Reliable Delivery Service
    Unity 3D
    Updates
    Vrchat

    Archives

    March 2022
    July 2021
    June 2021
    May 2021
    April 2021
    March 2021
    February 2021
    January 2021
    December 2020
    October 2020
    August 2020
    July 2020
    June 2020
    May 2020
    April 2020
    March 2020
    February 2020
    December 2019
    October 2019
    September 2019
    August 2019
    June 2019
    May 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2016

    Picture
Home
Projects
Assets

Picture
Crypto
Friendly
Picture

Subscribe to get some 💚 in your inbox once in a while.

Follow us and your visit will never be forgotten!
Picture
Picture
Picture

 © 2015-2022 POLYGONAL MIND LTD. ALL RIGHTS RESERVED.
  • Home
  • Metaverse Builder
  • CryptoAvatars
  • MegaCube
  • Blog
  • Decentraland
  • Projects
  • Assets