Workspaces are essentially predefined window layouts. It is often useful to quickly switch between different workspaces within the same file.
Blender's default startup shows the "Layout" workspace in the main area.
It also has several other workspaces added by default:
In "Layout" workspace we can see diferent Editors
Basic movement controllers
However since Blender is very hotkey based, in case you want to learn the default settings, we're going to post small guide of the basic movement controllers:
The editors are so usefull, they are divided by tags (General, Animation, Scripting and Data) the most important editors that we could use frecuently are:
These are tools similar to the Deform ones, however, they usually do not directly affect the geometry of the object, but some other data, such as vertex groups.
These are constructive/destructive tools that will affect the whole Topology of the mesh. They can change the general appearance of the object, or add new geometry to it…
Unlike Generate ones, these only change the shape of an object, without altering the topology.
Those represent physics simulations. They are automatically added to the modifiers stack whenever a Particle System or Physics simulation is enabled. Their only role is to define the position in the modifier stack from which is taken the base data for the simulation they represent. As such, they typically have no attributes, and are controlled by settings exposed in separate sections of the Properties.
RC → Object Content Settings
S → Scale
E → Extrude
K → Cut
F → Fill (Edge/vertex/face)
J → Connect vertex with edges
Sift + S → Origin settings
Tab → We can swap between Object Mode and Edit Mode.
1, 2, 3 → Change between Vertex, Edge or Face edition.
Numpad → Orthographic view (front, lateral, top) Nº 0 → Enter main camera
Ctrl + R → Cut and create an edge loop.
Ctrl y RC → Selection of several vertex, edges, or faces.
Sift + RC → Selection between the active vertex, edge or face, to last choose.
Sift → Manual selection of several objects
Sift + C → Set origin in center
CTRL + E, V o F → (bridge edge loops) Connect edges/vertex nodes.
Sift + A → Menu add
Sift + F → Enter camera mode
Sift + H → Hide everything except the object we selected, H → hide just the selected.
Alt + H → Show every element hidden previously.
Ctrl + B → Bevel
Ctrl + P → Set parent
Ctrl + J → Join selected objects in one.
Alt + C → Convert in mesh
Ctrl + X → Disolve vertex, edges or faces.
Ctrl + + → Seleccion of all surface that have contact with selected
S + Z + 0 → Set all vertices selected in the same position, we can change Z for X or Y.
Shift/Alt + D → Create a copy/creeate an instantiate of selected.
Ctrl + Alt + Q → Change of view and perspective
Ctrl + G → Save proyect
There is several add-ons that you can activate in Edit → Preferences → Add-ons, they could make you happy.