First of all, we will open “The sandbox Maker” and we will create a new Experience.
Once we have entered the new land that we have created, we will see that there are quite a few options, but we will use just a few of them to make the guide simpler.
Catalysts are divided into four different tiers: Common, Rare, Epic and Legendary.
Each tier defines the number of sockets and the scarcity of your ASSETS.
These are the different behaviours available right now:
Basic Movement Controllers
We are going to create a mission in which you have to talk to two NPC's who will guide you to an elevator, but until you talk to all of them it will not activate.
We will start the quest seleccting the assets needed.
We can use the predefinied avatars, provided by the platform.
The platform will start working when we talk to the King, as we have made the platform active as soon as the toggle behaviour is resolved.
As simple as that.
Create your own adventure with monsters, heroes, magic, supernatural beings and more.
There are many ways to create missions and totally different from this one, it’s time to let your imagination run wild.
Deploy is the standard method which our work goes through during and after development time. The action of deploying includes different types of deployments which are made depending on the purpose of the deployment.
Knowing which deploy you need for each occasion is key for a good feedback flow
Most common type of deployment for debugging iterations. This deploy is done by turning your local machine into a local server that runs on your browser the Decentraland project you have compiled or exported from Unity.
#00 Installing the Needed Resources
#01 Running your Local Decentraland Folder
The SDK is installed, now the machine has the resources to understand the folder code and executed.
You can run any type of Local Host command as it would happen if you (for example) would like to turn the night mode on or enable Web3 interactions. Just place the parameter at the end of the URL.
Vercel allows developers to run remotely local deploys of a Decentraland scene, this means that is possible to share with a client just a link in order to have them test and try out their project without directly deploying in Decentraland. This process is very similar to GitHub Pages and services like AmazonS3. The deploy is also limited by the same rules as a Local Deploy so bear in mind that the platform is not enabled inside the Vercel deploy.
#00 Gathering the Needed Resources
#01 Deploying the Folder into the Service
Platform deploy is deploying into the final land inside Decentraland. This will make your scene live for everyone to visit and enjoy what you have created. It is also a nice testing area if you are willing to try the real thing with real constrains live. Furthermore is the best way to ensure that everything is working as expected. For these matters you will need to have access to a land through your Metamask account (Operator or Owner rights).
First of all, run the start command and make sure that you are not missing any core functionality of your project.
If by any chance your project runs web3 code, double check the server integration is properly done. Run the command that enables web3 during local deploy.
Once everything is in place and working properly, run the deploy command after interrupting the local emulation (CTRL+C).
If you have been granted with operator access, just follow the steps, sign through Metamask the deploy upload and that would be all!
Any error or inconvenience happening during deploy will be shown in the command prompt log. By default is following the browser steps.
If you want to deploy into the catalyst, just add to the usual deploy command a few arguments that change the target upload.
Commands and Executions
Console Project Commands (on Decentraland Project Root directory)
Note: To preview old scenes that were built for older versions of the SDK, you must set the corresponding version of decentraland-ecs in your project’s package.json file.
Always consider which deploy suits best the debug purposes and use all the required tools at your disposal to make your project reliable and stable.
I purr when you're not looking. I'm passionate about environments and all the techie stuff to make them look rad. Learning and improving everyday to be a better hooman.
Getting your VRM ready
If you bought your avatar from CryptoAvatars.io or you already have a VRM file, congrats! You don't have to do anything here, you can go to next section.
This part of the guide is only for people who want to use one of our +100 free avatars or any fbx model for their meetings.
Get your FBX ready, because you are going to turn it into a VRM file. For this part, you will need Unity 2019.4LTS and the last avaible version of the VRM plugin for Unity, which you can download right here: https://github.com/vrm-c/UniVRM/releases
Once you have both, just create a new Unity Project and drag and drop the UnityPackage containing the VRM plugin.
Get you FBX and texture into the project too, and create a new material. Make sure everything is correct. Things that you should be on the look out are:
Now everything is ready, is time to export.
Select your avatar and go to the top left of your screen, to VRM → UniVRM 0.58 (or whatever version you are using) → export humanoid.
Set the language to english, if you haven't already, and add a title, author and version of the avatar.
Now click export and save it wherever you want.
Nice! You now have a VRM file that you can use on the next steps.
Basic VMagicMirror settings
Once you start it up you will see a green screen and another window in Japanese. We will set the language to English, of course.
Now is time to load in our VRM file. Use the "Load File on PC" button to find your VRM file.
The avatar should appear out of frame. Right below the load button there is and Adjust Size by VRM. Click it and should make everything a bit more on focus.
It is very likely that the avatar arms might look broken, we are going to change that now.
Go into the settings menu and into the Motion subsection and you will see Arm menu, and there are 2 options you want to look "Waist width" and "strength to keep upper arm to body [%]"
You can tinker with those 2 options until you get a desireable result.
More VMagicMirror settings
The basic stuff is ready to go, but, if you want to change anything else, these other settings might help you tune what you want.
Changing the position of the camera
Open the settings window and find the "Layout" menu. Here you'll find all the Camera settings you need.
By checking "Free Camera Mode" you'll be able to move the camera all you want inside the View Window, where your Avatar is. Clicking with the middle mouse button allows you to move the camera and the right click button rotates the camera around. Using the scroll wheel up and down you can zoom in and out. You can also change the Field Of View (FOV) just below the "Free Camera Mode".
Changing the position of the devices around your avatar
On the same "Layout" menu, you will see the "Devices" submenu, and just check "Free Layout".
Once that's done return back to the screen where your avatar is, and you will find gizmos in each of the devices your avatar interacts with.
Use the gizmos to reposition the devices to your liking. On the top left you can change if you want to change the position, the rotation and the scale of the devices, as well as changing if you want the gizmos to use the device as reference of coordinates by selecting "Local" or use global coordinates with "World".
Finally, if you want to go to the Default camera, just click the button on the bottom and the camera should reset itself inmediately.
Turning off all devices
Now, if you don't want to have any device and just want your avatar to stand up and talk, you can disable all the devices on the same Layout menu. Just scroll down until you see the Device Visibility and there you can see different options you can turn on and off. I would suggest that if you turn off all the devices, you also select the "Always-Hands-Down Mode" in the Motion Menu.
Changing the background
You can change the background color if you dont wan't the bright green color of the chroma by going into the "Window" menu and using the Background Edit color option. Now is up to you how you want the background to look.
You can also make the background completely transparent by going into the "Basic settings" just above the Background submenu and toggling the "Transparent Window" option.
Setting up some animations
Saving and loading configurations
Do you have your place set up and want to save it for other time? You can! Just head back to VMagicMirror Menu, not the settings, the menu where you can load your avatar, and on the bottom right, you will see different options under the name "Setting Management".
There you can Save, Load and Reset to default if you want.
Saving creates a .VMM file with all the information inside about how everything is set up. Once you have that file saved on a folder, you only need to click on load and everything will set up correctly.
Now is time to set up Zoom. This one is easy and fast. Since VMagicMirror is a program, you must use the "Share screen" option instead of a webcam. Find the window your avatar is in, and just click share.
Be mindful, if it ever says that the screen sharing has stopped, because you minimized the screen or any other reason, you can always restart it by clicking Resume Screen Sharing on the menu toolbar that appears on the top or botton of your screen. This will make that your VMagicMirror screen is always sharing to other people even when you interact with other programs.
Other Options: 3teneFREE
Is a free, VRM compatible with similar characteristics to VMagicMirror. One of the differences is being able to highly customize the background, with the possibility of even adding other 3D models to the scene.
If that still doesn't work, it's possible that the blendshapes are not correctly set up for the VMagicMirror.
We are going to fix that, and we are going to need Unity 2019.4 LTS and the lastest VRM plugin for Unity which you can download it here.
Just download the UnityPackage file and drag and drop into Unity to install it. Now do the same with your VRM. Drag and drop it into Unity.
When it finishes loading all the file, it will appear a bunch of folders, referencing the VRM.
One of these folders is called "Blendshapes". Enter it, and it will appear a bunch of different names. For the sake of simplicity, the only ones that we will take a look are:
For example, if you are on A, you need to find "vrc_v_aa" since thats the one that matches.
Same for every other:
Drop it into the scene, click on him, go to VRM → UniVRM 0.58 (or whatever version you are using) → export humanoid and just click export, since it already has all the information inside.
My arm is not bending correctly
Unfortunately, VMagicMirror is still fairly early in development and this kind of things can happen. Just the way some of the IK are set up makes it impossible from our end to fix these kind of problems.
If changing the arm parameters like I said before doesn't make the result better, you might want to try other program for a more permanent solution.
In Polygonal Mind we've been heavily involved in Decentraland development and community for the past 2 years, and thanks to it we've been in many meetings answering questions about this Metaverse.
This article is a recap of all the most common questions we've been getting about the platform explained for a non technical person.
What Is Decentraland?
Decentraland is a virtual world divided into squares of land of the same size. You can buy and trade this land and also build on top of it. All the content in the world is generated by the owners of the land, making it a huge collaborative space.
How Did We Get Here?
The project has been under development for longer than most would like to admit, and it is evolving on a very slow pace to my taste. This slow motion is probably because 2 years ago, most of the progress of the platform was not poured directly into developing it, but more into the financial aspect of it.
This was very criticized and tagged by many as a "money grabbing project" the progress the team was showing to the public was very focused on financial, while at the same time, various promises were broken on the technical side.
Many in the community felt very disappointed at the time, especially for the VR aspect. Decentraland as a concept drove many different people in investing for a very long term project without a clear route.
But what many of us wasn't able to see at the time, was that having a very strong coin and assets before the actual platform would enable the growth of a development ecosystem from the ground up.
Seen with perspective, it was a risky move, but the right one. I don't really know if this was made on purpose or accidentally.
Decentraland As An Ecosystem To The Future
During this time, there has been many initiatives to attract talent to the project.
Game Jams, Funds, and contests, providing MANA and LAND.
In the future, these initiatives, especially the game funds, will be managed by the Decentraland DAO. That will unlock funds to bootstrap projects pitched directly to the community.
These type of events has motivated professional teams to invest their time into developing for the platform. This has been a great advantage against other platforms that haven't invested that much into attracting developers. It is highly important to allow monetization of your work as soon as possible if you want to retain creatives for the long run.
Most of the times these payments were done in MANA, which has been increasing its price during last year, helping even more those teams who hold it as a financial asset to fund their ideas.
Taking all of this into consideration, we can expect his internal ecosystem to grow slowly into a B2B market for the short term, that will evolve eventually on a play to earn economy.
I Haven't Been In Decentraland Ever Before, How Can I Enter?
You'll need a computer and a browser.
The Graphics Suck
Although this statement might hold some truth, there are various things to consider on the graphical style of Decentraland.
The most important one is resource optimization, it is a web project that loads your 3D interactive land and everyone around you on real time, from your browser, and on top of that, is USER generated content, that can or cannot be prepared to run smoothly.
Think about browsing a website, I'm sure you have experienced a bad website that takes forever to load because it has high resolution images. This is the same thing, but multiplied. So when you open a site, you open at the same time all the sites around it, some of them will work just fine, but others will work badly.
Unfortunately, there isn't much we can do about this, for now.
And if we think even more into the future, probably everything will be rendered on a cloud computer and streamed to your device, like Google Stadia does. I'm not very optimistic about this technology since it will need that most of the world uses a very high speed internet connection. But only time will tell.
The second thing to consider on the graphic aspect is the style, and this is purely a personal taste opinion. This debate has been going for years on the videogame industry, hyper-realistic graphics against stylized content. There is no real answer to this. Stop.
There are many things that Decentraland is lacking visually, we can all agree on that, but I expect the team to deliver them in the future.
How Do I Become Rich Playing Decentraland?
Unfortunately you can't, yet.
How Can I Make Wearables?
A very frequent question, right now, you need a license to mint wearables, and it is given by the DCL team. There is a reason behind, making wearables requires 3D modelling, texturing and rigging skills. Not everyone has them.
We're in the early stages of the platform, and I guess the team is doing closed experiments with experienced teams and individuals to learn the best way to open the market later on.
In the future we can expect:
What About VR
This is one of the points that have brought many different debates and heated arguments to the community. It was promised in the Whitepaper, but discarded a few years back.
Developing a platform is not an easy task, and a VR platform is even harder, so removing it from their roadmap was not a crazy idea at all, it has helped focus on bringing DCL to more devices than a VR focused project could potentially do at the moment.
It has been stated by the Decentraland team that VR is not a forgotten thing, just postponed. So eventually we'll be able to experience Decentraland with our favorite headset. When? Not anytime soon pal, probably in 2022.
Why LAND Is So Expensive?
There are various reasons behind this, the most obvious is scarcity. There is a limited amount of them and in order to make more, the community has to vote for it.
Building on it isn't easy either, you need some expertise to create something worth visiting.
We can't deny that the market has gone wild and has been pumping prices for a while, leading to what we have today.
But at the same time it has shaped the vision of the project into a more B2B approach rather than the B2C we all had in mind. For a business, buying and investing into Decentraland is way more reasonable than a regular person.
Why Should I Buy LAND If I Got Funding To Build
My Own Virtual Space?
Many old fashioned businesses are starting to consider their own Metaverse presence and this question pops very often on their head.
The Metaverse is and will be infinite, endless layers and worlds that we can access anywhere from many different devices. You'll be lost and very easily as we get deeper on the internet.
Decentraland will act as an attention beacon for users, pretty much like any social media platform does these days. So you might want to build your own personal space outside these Metaverse platforms, but you'll need to invest a lot of efforts to attract users there and retain them.
And I'm not just talking about advertising, you'll need to develop interaction on your own, servers to hold visitors, avatar systems, interactivity, etc. Not saying that is impossible, but it will take way more time and funding than having your parcel in Decentraland.
I would say that having a small presence on Decentraland (or any other platform) and linking it to your personal space will be the most logical option in the future, just like you have your Facebook page and your own website.
This is just a highlight of the many different questions we get everyday, my goal this time has been to explain how Decentraland has been evolving in the last few years from an insider look.
But there are lots of different questions that I haven't included here, so stay tuned for more Decentraland insider looks.
As a final reminder, Decentraland is a collaborative layer of the Metaverse, just like Facebook is part of the internet. If everything keeps evolving steadily it might become the business cluster of the future.
See you around the Metaverse!
So you are new to all this Metaverse economy and you are having trouble understanding what's going on. You want to start investing some time and maybe even money on it, but you are not sure where to start... Well, you are in luck, this post is for you!
In the last two years, we've been involved in many Metaverse projects,
building and generating value across different platforms.
In this article we'll dig into Blockchain Metaverse projects, the ones we know and what you should consider before starting your journey. There are many different Metaverse projects out there, but today we'll compare the best known in the space on different points, so you can have enough information before digging further on them.
Before starting you must understand the Metaverse as a concept.
NONE of these projects alone are the Metaverse, even if they say so on their marketing efforts.
They are LAYERS of the Metaverse, and all of them combined are the Metaverse.
In easy terms to understand, Facebook is not the internet, but a part of it. Same applies here.
The Metaverse Projects, A Brief Description
The oldest one in the space.
It is a single Metaverse layer divided evenly into a grid. Every single coordinate is called LAND.
All the LAND is the same size and has the same limitations. Users can combine their colliding LAND into Estates. Users can create districts to coordinate themselves and this one function as separated entities/companies. There is a limited supply of LAND and there is no way to create more unless the community proposes it through the Decentraland DAO.
The world was open on 20/02/2020
Minecraft-like inspired project.
It is a single Metaverse layer divided unevenly in different plots and islands.
There is a main island called Origin City that has a limited supply of parcels.
Their team is always generating new islands and parcels as a way to fund the project.
Every plot has a different size and limitations.
The world was open on July/2018
High end devices focused project.
It is a single Metaverse layer divided unevenly in different plots along an already generated map with some islands too. Every plot has different size and limitations. The team is releasing new land once in a while.
The world was open on 20/02/2020
The project also has a new proposal for owning whole Metaverse layers, called Somnium Worlds.
But there is little information about this yet.
Evolution of a previously very successful non-blockchain project into a new paradigm.
Also with Voxel art.
It is a single Metaverse layer divided evenly into a grid. All the land is the same size and is pretty big, users can combine their plots into estates to generate bigger places. There is a limited supply of land there is still a big part of it not released to the market.
The world is still in private beta, aiming to launch in Q1 2021
How Is The Experience?
When we talk about Metaverse layers we're talking about content being deployed on the same "world" meaning that in theory you could be able to "walk" from one point to another without any loading screen, so when you join the place, you can see your parcel and everything built around it even if this content is built by another person.
This is the case of Decentraland, CryptoVoxels and Somnium Space,
they all got a seamlessly walking experience.
As opposed to the other projects, Sandbox encapsulates their land experiences into separated scenes and when you walk from one parcel to another, there will be a loading screen.
How Can I Access The World?
Desktop Website: https://decentraland.org/
Desktop, Mobile Website and VR: https://www.cryptovoxels.com/
Same experience in any device.
Full version: Desktop Client and High end device VR headset.
Reduced version: Desktop Web and Quest.
The reduced version is encapsulated in different instances, meaning that you can only visit 1 plot at a time. Web based visitors cannot see client visitors and vice versa. Avatars are also limited to the web version.
Not released yet.
Who Is behind The Wheel?
The project started with Esteban Ordano and Ari Merlich, both very experienced folks on blockchain and high end technology and did a very successful job creating and pushing the idea. Now the project is managed by the Decentraland Foundation, a new entity that is focused on listening to the community needs. Most of the team is in Argentina.
By the one and only Ben Nolan. This solo entrepreneur from New Zealand started off the project from scratch and now has a team helping him to generate his vision. They are very active listeners on their Discord and Twitter.
Funded by the serial entrepreneur Artur Sychov, the project started with a very successful indiegogo campaign back in the day. Based in the beautiful city of Prague, right in the heart of Europe.
The Sandbox project was initially started in 2012 on mobile platforms which to date have gathered more than 40 million global installs on mobile devices. Their 100-people strong team behind has over 15 years of experience making games.
Over the past 3 years, The Sandbox team has been developing a new version of the game – this time as a 3D, multiplayer platform using blockchain technology (Ethereum) to offer a virtual world where players can build, own, and monetize their gaming experiences. This is the version we are comparing today.
What Can I Do On These Platforms TODAY?
From afar all these projects look very, very similar, but they are actually not, they all have different communities with various mindsets.
This project has made a huge effort into building collaborations and partnerships with top blockchain and crypto projects around the world, there are many virtual headquarters built in there already and more to come in the following months.
Events and networking is what is driving Decentraland adoption.
You can keep up to date with their events on the website.
The platform has also a lot of cryptoart galleries and a few games to enjoy.
But be aware that most of the place is still empty.
If you want to get inspired quickly, you MUST visit CryptoVoxels.
In 2020, CryptoArtists from all around the world have taken over this platform generating mind blowing content. The world is filled with art galleries and the community is super active. This project has the best boarding experience on Crypto-Metaverse so far.
There are many art and business related events in the world, but there isn't a centralized way to find them, you must follow each micro community individually.
The main selling point of the project is its beautiful image rendering.
If you own a high end VR device, Somnium is for you.
The community is small but cozy, very active and welcoming on their Discord.
They also got an event page to keep track of all the events.
Art galleries and private land is the content you'll find there.
The project is unreleased yet. But I can give you a glimpse of what you'll find.
Games, games and more games.
Their team is making a great effort to build a game platform along with many creators. With their background on the industry and how they communicate, I expect SandBox will become a great gaming platform. They are using Arkane Network, which makes on boarding for blockchain newbies very easy.
What About Building Things?
Alright. So you want to have something built in your new virtual domains, these are the things you need to take into account.
This platform has 2 ways of building.
The Builder: This online tool allows users to place and allocate 3D models in the parcel and then deploy. What you can do with it is very limited.
The SDK: Tool developed for professional teams to generate interactive content in the game. Probably very complex for starters, but very good if you want to have something very unique on your parcel. We've made different games and experiences with it. Developing with DCL SDK is still a very niche thing and takes A LOT of time, so be prepared to hire a professional team.
The easiest and most friendliest of them all, just join CV and start placing things in your land while playing. You can find many artists willing to take building commissions and they'll create amazing stuff by pushing limitations to the next level. The great downside right now is that you can't create any complex behavior on CV, so no games.
There is a Somnium Builder that works very well, it is very similar to the Sims building creator tool and it allows you to make your own place out of already generated assets. There is a Unity SDK in the works for Somnium, but no release date yet.
This project has developed 2 different tools for content creators:
VoxEdit: that allows to create game items and characters.
Game Maker: This tool will take the assets generated on VoxEdit and place them in world, also adding interaction and complex behavior for them. No code required.
Since the platform is not released, it is still hard to find people to develop in your SandBox Land.
What Is Their Economy?
All the platforms, released or not, got some economy going on, based on different stuff.
They have their erc20 token called Decentraland MANA ($MANA)
Probably the strongest coin of all the platforms and listed on the most well known exchanges.
1 MANA ≃ $0.116
Their LAND economy is also pretty hot, the lowest prized LAND on OpenSea right now costs
8,000 MANA ≃ $924.3
This project also has wearables made by their team and community,
you can also buy and sell names on Decentraland.
They don't have any coin anymore.
It has a very small wearable economy, but unfortunately generating new tokens it's been closed down due Ethereum gas fees many times, making it very difficult to generate a stable revenue for creators.
Cheapest parcel on Opensea: 1 ETH ≃ $1,236.61
They have an erc20 token called Somnium Space CUBEs ($CUBE)
1 CUBE ≃ $0.3
But their team has made claims that they want it to become a stable coin.
Cheapest parcel on Opensea: 0.68 ETH ≃ $839.5
The project has also created their own virtual reality avatar market, only usable on Somnium client version. They also have released a world token. But they haven't released much info on this yet.
They have an erc20 token called SAND ($SAND)
1 SAND ≃ $ 0.05
Cheapest parcel on OpenSea: 0.1 ETH ≃ $122.7
Any item created and uploaded to SandBox will be automatically an NFT, so expect a huge boom of NFT trading from this project once is released.
How Does The Future Looks Like For These Platforms?
The following statements are made in Jan of 2021 and are based on how all these platforms have evolved along 2019-2020. This might shift as their communities become bigger and evolve.
Networking platform. Hopefully a decentralized virtual Silicon Valley of the future. Many big blockchain companies and influencers are setting their virtual business Head Quarters in there using districts as a catalyst. Unless LAND prices go down, the investment needed to buy a plot and then to develop content for it, is really high. This kind of budget makes sense for a B2B environment.
Micro house-blogging platform. Pretty much like your 3D house blog. The team sets the prices based on FIAT in order to attract more BUILDERS. Many companies and influencers have a plot in CV too, but most of the plots are built by artist showcasing their art. It is amazing to see all the islands getting built these days.
Virtual Beverly Hills neighbour for early blockchain enthusiasts and celebrities. Somnium parcel prices have skyrocketed in the last year. The community is small BUT very active and very well connected. The world looks like a green field, that can remind you of The Sims.
Blockchain based Minecraft competitor. Is very difficult to imagine how this project will evolve without seen it released yet. But based on the previous SandBox game and the team background, we can already see this project being the only one fully focused on game development.
Where To Learn More About The Projects?
All these projects got Discord communities and Twitter accounts to follow their progress.
You can learn more about them by following us too!
I just wanted to give some insight thoughts on these projects, since these are the most
"HOT Blockchain Metaverse" projects in early 2021.
All these platforms compete and work together at the same time.
If one of them fails hard, it will affect negatively to the others,
since they are all tied together with Ethereum.
As I stated in the beggining, NONE of them are the Metaverse,
they are just layers, collaborative worlds filled with used generated content.
Ultimately the users owning and building the platforms will be the ones
in charge of its success or failure, same goes for their tied coins.
I haven't included any NON-blockchain projects on the list, but to give you some real facts with perspective about how EARLY we are in the space.... VRChat has today more daily active users than all of the platforms mentioned COMBINED.
True ownership will be granted by blockchain, but only if the majority of users
understand the value of NFTs and prefer it to centralized systems.
We could keep comparing all the projects in the space in the future on different subjects,
feel free to leave us ideas on our interoperable Discord community!