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Creating Worlds from Paintings

7/14/2020

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The Mission

Here in the Polygonal Mind team we always try to reach new heights when presentings our visuals. Our latest environment which we created on VRChat is a testament of that.
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On this article I wanted to talk more about how we developed this idea to create the world and from where it comes.
Resources

  • An Artist you like
  • The software of your preference
Creating worlds from paintings
Bringing 2D into 3D

Momus Park was the first time we tried this with surprising results. For those who don't know, the majority of the textures used are based on the The Starry Night from Van Gogh. Trying to imitate the spirals and the brush strokes from the sky and the city on the models.
Momus park in decentraland
Momus Park
In this project, we took these ideas and methods a step further, by not only trying to recreate the texture but also the looks inside the painting. Creating in that way a world in which wherever you went or looked, you experienced the sensation of being inside a painting, uniting 2D and 3D.
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Actually, this is not a new concept, however most of the 3D works that try this method are static images or videos, an impressive technique and design without a doubt but it's a shame that you can't go around the world they created.
Where to start

Once we have limited what we want to do and the feeling we want to get, it's time to gather references and styles.

In this case, we were looking for artists that had painted open aired spaces and gardens, since the main theme of this world it's called Avatar Garden. Meaning that the player have to have places to walk throught, select the different avatars and relax zones where the players can meet with other people.
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The other condition that we put ourselves was that it had to be a classical painting, since we were connecting the 3D and the 2D, we thought it will be interesting to join a classic art medium with a new one. Putting this two things together inmediatly gave us the thought of the impresionist movement, with artists such as Claude Monet or Édouard Manet.
Un bar aux Folies Bergère - Édouard Manet
Un bar aux Folies Bergère - Édouard Manet
Water Lilies - Monet Series
Water Lilies Monet Series
This style has a lot characteristics that make it ideal for this, the textures have a lot of personality with a strong presence of brush strokes and spots of colours, making it really easy to create tileable textures. Finally after reviewing a few artists, we decanted ourselves for Gauguin and his tahitian landscapes.
Gauguin painting
Gauguin painting
Take notes

Once we have an artist selected, it's important to take notes. Each artist has a particular style that took years to develop, and if we want to recreate their paintings or artworks, it's a must to try to imitate these details. In this case we can pinpoint a few things from the get go that will helps us in order to recreate it:
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  • the colors are saturated and very strong (red, greens and yellows predominate in the scene)
 
  • the brush stroke is visible, characteristic of the impresionist movement.
 
  • the shapes are represantive, not a literal representation of the object (as the impresionists said, recreate the impression the object left)
 
  • the cool colors are used very scarcely and in zones that is inevitable their use, for example the sky or the darker parts of the jungle.
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When we have these main points clear it's time to prepare the props and the assets. To get started, we created some of the most basics props to fill a simple scene. That way we can define more details and polish the models even more.
3D trees based on paintings
Original models based on the painting on the right
Gauguin painting
This also helped us to develop a pipeline that allowed us to work more efficiently, which more or less consists of this:

  • create a list of models and textures you will need.
 
  • try to use tileable textures, it will be preferible to use that as base for the models, for example in this world, we created a single texture with colour variants from green, red and yellow.
 
  • create the models and try to reuse the textures, if a texture is required, ask yourself if it will be possible to repeat it, if it's possible make the texture tilebable so that it can be reused, if not, paint the model in Substance to recreate the strokes more faithfully.
 
  • we can use the transparencies to add more details on the models and recreate the texture of the bushes and trees (more of that in the next point).

Finally, in the spirit of Gauguin, we decided to change the world to an island instead of a garden.
Improvise, Adapt and Overcome

Creating this pipeline gave us an idea about what we will need to make, however it's not as easy as that. As always happens in these kind of projects, we found a series of problems. Especially when adapting some of the assets into the paintings style.

There were times when we had to reject some models because even though the final result may look impressive, the time spend on it, the resources it took or the number of tris, made the process not worth it.
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For example this tree below (reference on the left), to recreate it we put a base on the leaves with a green texture, and them we recreated the yellow strokes with transparent planes. On the right you can see the tree in the process. Sadly we had to drop it because of the reasons stated above.
Gauguin painting
original tree
3D tree based on painting
tree in 3D
Other example comes from the vegetation, in particular from the bushes, since the forms are not very detailed, if took a lot of tries until we achieved a satisfying shape, it was a difficult time to make because a lot of times they resembled deformated spheres. Since this was a necessary model, we repeated the model until we achieved the desired result.
3D bushes based on painting
Final shape of the bushes
The most important lesson from this point is that not everything comes as one imagines it, so when you arrive to this, is important to stop and think about it. It is necessary? it is taking a lot of your time? how can I change it? This is normal, so it's important to improvise, adapt and overcome.
Improvise. Adapt. Overcome.
If you keep going you can finally obtain the desired results, as you can see:
100 Avatars world in vrchat
100 Avatars world in vrchat
100 Avatars world in vrchat
100 Avatars world in vrchat
Conclusion

While working on this project we discovered that it was a good way to test our limits, and what we can do inside an enviroment project. We tried to recreate a paradise that Gauguin viewed when he first traveled to Tahiti. All in all, I hope to see you there.
Vacation cat

Picture
Laura Usón
3D ARTIST
Passionate about videogames, movies and creatures. artist by day and superhero at night.
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