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With the release to the public of Decentraland, I was given a scene block out and I was tasked with the rearranging the elements around and making textures based on a moodboard for Sometimes a Thousand Twangling instruments (SaTTi, from now on). The Decentraland part of SaTTi consists in a series of banners where you can change what sounds are playing on them (which are generated from drawings) and that change the "music" depending on where you stop the banners and where you stand in the floor, making the sounds overlap in different ways and making the sounds come from different directions. After seeing the moodboard and knowing what the project was about, and because I was in a tight deadline, I decided to take the same approach for textures: layer generators, alphas, and other elements that already existed in Painter to create the needed textures.
The Floors This is the stack of fills, filters and generators I used to create the desired look. I won't share the exact settings of the effects because the point is to get straight the reason of why I used them
The Hexagons The polished ones I decided to approach these ones as a stack of different layers instead of using multiple fills and filters in a single layer, since it gave me more flexibility to create variations, specially controlling the different opacities of channels in each layer. So these are the layers and blending options I used for this:
The organic ones Again, I approached these as a stack of layers These are the layers and blending options I used for this:
Conclusion Not every texture made was used in the end, but it served to explore the aesthetic of the parcel, and we can always use them in case we want to update the scene or keep developing the visual aspect of it further. The fact that we used Painter to make the textures means that we can export the textures in 4k and change the size after to meet the limitations of Decentraland (max resolution 512x512 per texture). Each of the textures here had 3 more variations made to them. Changing the opacity, blending options, seed of the generators and effects lets you generate variants very easily when you're in a rush. Álex 3D GENERALIST Alejandro Bielsa is a junior 3D artist working at Polygonal Mind's in-house team. Passionate about videogames, vivid tutorial drinker and cat lover.
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