Polygonal Mind
  • Home
  • Metaverse Builder
  • CryptoAvatars
  • MegaCube
  • Blog
  • Decentraland
  • Projects
  • Assets

Blog

Trim Textures: Making Of

3/31/2020

0 Comments

 
EspaƱol
I was tasked with the texturing and modelling of the exterior of our Tomb Chaser DCL game so I decided this would be a great example to try in production and, killing two birds with one stone, also show one of the techniques I've larned just a few months ago.
The Mission

To show you how I make Trim Textures to use in the environments we make.
Resources

  • Zbrush 2018+
  • Maya, or your 3D software of preference
  • Substance Painter 2018.2+
Trim textures start to finish process
Planning

So first we need to plan how we are going to make our Trim Texture. Because a texture can only be 1:1 proportions (not really, but for this example we're going to go with that) we are going to make a regular 1:1 plane too.
Plane 1:1
Let's now divide it into different sections. It's more of a guide on how we think we're going to able to take advantage of every pixel in the texture, but this can be changed later so just go with something that works for now.
Plane divided in different sections
Then separate every section so it's its own mesh
Plane with separated meshes
Sculpting

Let's import our plane into Zbrush and start blocking out all the different sections we're going to have.
Zbrush plane block out
Let's block out all the different bricks we want
Zbrush wall block out
Zbrush wall block out
You can now Subdivide each section with the smooth disabled so we can have even density
Zbrush subdivide smooth disabled
Wall zbrush with details
It should look something like this once the detail pass is done. You can take advantage of Alphas, Brushes and Booleans and any other tricks you want to make this process faster. When you're done, it's time to bake!
Baking

You can use xNormal, Marmoset or even Painter to bake your high poly into your low poly. Make sure to use a plane that has all the UV Space from U(0,1)-V(0,1) in use for max efficiency.
Wall in Painter baked
Texturing

If you have baked in Painter, you can start painting right away. If you've used something else you can import the bakes into Painter, and then start texturing to your liking!

​Be mindful of the style and type of Trim you're making. It's not the same to do something stylized and doing something realistic (althought this should've been noted in the sculpting process too!), but things like dirt, cracks and just sheer surface detail depend a lot on the style you're going for. It's an exercise of layering and trying to get the right amount of detail where it matters.
Wall baked in painter finished
This is what it looks like for me after texturing. It should be noted that after implementing it we decided it was too bland and realistic and my coworker Laura changed it up a bit to make it more saturated and colourful.

​After this was done, we exported it and started making the exterior and some props with this texture.
Tomb Chaser textures baked
Tomb chaser column baked
Conclusion

Creating trim textures is a very simple process and it allows for a level of detail that is very hard to get with other regular texturing techniques like unwrapping every UV island by itself.

Hope you learned something today that you can implement into your own workflow!
​See you around :)

Picture
​Alex
3D GENERALIST
​Alejandro Bielsa is a junior 3D artist working at Polygonal Mind's in-house team. Passionate about videogames, vivid tutorial drinker and cat lover.
Twitter
0 Comments



Leave a Reply.

    Categories

    All
    Blender
    CryptoAvatars
    Decentraland
    Decentraland En Español
    Maya
    Metaverse
    Mixamo
    Morphite
    Substance Painter
    The Sandbox
    Totally Reliable Delivery Service
    Unity 3D
    Updates
    Vrchat

    Archives

    March 2022
    July 2021
    June 2021
    May 2021
    April 2021
    March 2021
    February 2021
    January 2021
    December 2020
    October 2020
    August 2020
    July 2020
    June 2020
    May 2020
    April 2020
    March 2020
    February 2020
    December 2019
    October 2019
    September 2019
    August 2019
    June 2019
    May 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2016

    Picture
Home
Projects
Assets

Picture
Crypto
Friendly
Picture

Subscribe to get some 💚 in your inbox once in a while.

Follow us and your visit will never be forgotten!
Picture
Picture
Picture

 © 2015-2022 POLYGONAL MIND LTD. ALL RIGHTS RESERVED.
  • Home
  • Metaverse Builder
  • CryptoAvatars
  • MegaCube
  • Blog
  • Decentraland
  • Projects
  • Assets