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What is Async.Art?
Well usually, when you create a piece of art, you create an unique piece and upload it to the site. there you can proceed to sell it or keep it. However what Async tokenizes are two things:
Think about it like photoshop, you have your file that has your work, and you divided it in different layers to work more easily, This not only applies to photoshop but also to video edition software or even 3D.
Cube first steps:
So on the first steps on this project I tried a simply approach and create an uv map that allowed to test how can we divide the cube, in order to see how can we divide the different layers. At the same time we decided on the shape and style of the cube, we finally decided on the cube, because we couldn’t forget that this was thanks to the Megacube. With a similar style that is called Outrun style or retrowave, chracterised by its Dark backgrounds and neon lights decorating the scene. Once we tested the layers, we decided on divide them in three layers which 3 different states each. Style & Final result
Once we did that, it was time to prepare the layers and divide them, so that the owner could change not only one thing but several along the different faces. Finally we decided to divided it on the background, the different faces and the frame. if you want to test how the texture changes, you can test it here: https://async-explorer.herokuapp.com/test/canvasID=601450ca99a999001248f783 And here is some of the possibilities in 3D. Cube with different layers Conclusion This was a fun prize to make and make discover this new way to create art. I had heard about it before, but it was when I tested it that I discover its possibilities. If you want to see this cube you can go to decentraland and see how it changes. Laura Usón 3D ARTIST Passionate about videogames, movies and creatures. artist by day and superhero at night.
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