This means that you can introduce any 3D format that Unity can accept by default and the tool will manage the export to GLTF/GLB into a project that is ready to run Decentraland and check the scene locally.
List of features developed:
Export gameObjects as Decentraland entities.
TextMesh and TextMeshPro exports.
Create Materials, Data from Unity and have it exported to Decentraland.
Compose, manage and export the scene from Unity.
Open the server and keep it fed with Unity updates.
We are still far for completion, with plenty of Q&A and side features to introduce and make development in Decentraland easier for everyone. We have released a public repository to introduce the tool to anyone that wants to have a early peek view. https://github.com/PolygonalMind/dcl-dev-exportersdk7-release
With the milestone 2 being properly fulfilled the team is ready to move forward. The Milestone 3 focuses on increasing utilty by introducing code modules in the pipeline. Users will be able to have more with less effort and we look forward to hear community’s thoughts on any priority that may suit best the general interest.
Looking ahead at the future
Next steps will cover introducing new code-based nodes that will be available to configure directly inside Unity and get them exported to Decentraland. We are also looking to improve UX now that we have the base utility working and any developer can start to build faster stuff in the platform.
Ability to setup NFT Displays.
Ability to setup interactable objects (interact by input or trigger).
Open link on interact.
Play an animation on interact.
UV handler for primitives.
Make video walls, proper use of shapes and custom material transforms with this tool.
Research and introduce visual scripting to make simple quests in the Milestone 4 roadmap.
The second milestone has been reached with overall success and the Unity editor is now able to export Decentraland content.
Head of OPS
I purr when you're not looking. I'm passionate about environments and all the techie stuff to make them look rad. Learning and improving everyday to be a better hooman.